I always wanted Quake III. Knew if I got it I'd never get any work done. But as soon a had some money in my hand I simply couldn't hold back. So I manged to swap my copy of Indiana Jones and the Infernal Machine with a brand new copy of Q3A paying $33 for the difference

As luck should have it I had broken my computer and had sent it away for repairs. As soon as I brought it back, praying that I wouldn't drop it in my eagerness, I loaded up the CD and away I went.

Yep, that's a mirror way up there.

Yep, that's a mirror way up there.

Well, lets just get straight to the point. The graphics engine is stunning, the weapons are exemplary, balanced to perfection, and the gameplay is fast and, well, fast. Yet the shortcomings of the game tend to balance out the good stuff holding it back from gaming perfection.

Shortcomings? You ask? There are plenty, and most are real bad.

First the good stuff.

Mirror, mirror on the wall who's the horniest of them all?

Mirror, mirror on the wall who's the horniest of them all?

 

Aliens vs Predator
Half Life
Hexen
Hexen II
Jedi Knight
Pharaoh
Quake III Arena
Rogue Spear
Shadows of the Empire
Unreal

The graphics are certainly impressive. The curved architecture lends the surroundings an organic, realistic look, which makes the job of splattering gibs all over 'em even more enjoyable. The textures on the walls are truly beautiful, some even harking back to the good ol days of Doom, and yet even at the highest texture quality and 32 bit color as soon as you walk right upto them they start blurring up. This is in contrast to even the original Unreal, where when you walk upto a wall the finer details in the textures appear the closer you get. And still the water model can't shake a stick at Unreal's.

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The bot animation is extremely realistic. The running, jumping and changing weapons looks just right. Playing in The Temple of Retribution, once I was running at the walkway above the lava pit with a rocket launcher. Grunt was on the platform above the railgun and jump pad. He looked at me, saw I had the rocket launcher, jumped down on to the rail-gun and before I could aim my rocket, whipped it up and railed me. That entire episode highlighted the extreme fluidity of the animation and its effectiveness in combat.

The bots themselves, 32 in all, are extremely varied (humans, enhanced humans, robots, mutants and aliens) and posses their own unique personalities (supposedly), though this seemed only to manifest with their unique individual hit sounds and each bot having its own preffered weapon and level of accuracy. E.g. Major can easily keep her crosshairs deadlocked on an opponent regardless of whatever dodging and strafing she does, while Grunt's lock might waver significantly. And even though Orbb holds his weapon above his head the first person view has him holding it below him.

Quad+Railgun=Impressive

Quad+Railgun=Impressive

The best thing about quake 3, in my opinion, are the weapons. They have been refined and balanced to perfection. Sure, it might sometimes feel that the default weapon, the machine gun, is underpowered, but in most occasions, in the hands the bots playing in nightmare, I felt that it was actually a bit too powerful, each hit ripping off 7 health points.

The shotgun is extremely effective at short range, though the long reload rate makes it cumbersome, and useless at long range. It fires 10 pellots each causing 11 health points in damage. Its quite usefull with a Quad, though it's never been my preffered weapon, on any occasion, something to use as a last resort, or for surprising an opponent from behind.

The rocket launcher is just perfect, lets leave it at that. Sure the blast radius is low. But that just forces you to aim it better instead of depending on its blast damage. Excellent!

The railgun- the coolest weapon ever. Exquisite, as well as deadly: a classical masterpiece of a weapon that just feels divine. Nothing beats clipping an opponent with hot uranium slugs! Tricky to use at short range, combined with the xoom mode its the ultimate sniping tool. One problem: It seems to take eons more to switch from a charging railgun than from another weapon. :(

The lighning gun is nothing special but it has its moments: the fuck is dodging like crazy just in front of you while pumping you with buckshot and there's no rocket launcher handy! Nows the time to dig deep into your arsenal and whip out the good ol lighting.

The less I see of the BFG10K the better. Its too damn powerful and rate of fire too high. No chance in hell you'll outlive a guy cradling this baby in his arms. Still, there's nothing like having the only BFG and a roomful of potential gib to satisfy the ultimate cravings. The Quad+the BFG=Bliss, Nirvana, In

Lovely

Lovely

 Bed with Elle, Claudia and Cindy at the same time..

Ahhh the Gauntlet. Er, No.

The grenade launcher. Useful when backing away from an opponent and firing from above.

The maps. 
After palying the demo I figured most of the maps bundled with the full version would be pretty good. I was  wrong. Turns out the demo comes with the two best maps in the entire game.

Most of other maps suck big time. Stuffed with too many jump pads and accelaration pads that fling you up the moment you set a foot wrong enabling all the other idiots to rail you at their pleasure.

One such horrendous level is the aptly named Bouncy Map. That said there are a few beauties and all time favourites. The Temple of Retribution, The Longest Yard, Hero's Keep and few others are all memorable creations. I plan to stick to these for the next few years.

Okay. Now thats out of the way, lets get to the real reason that Iam writing this review. The nagging problems in this game that sometimes makes me wanna rip that geek Carmack's guts out.

The weapon switching system is totally fucked. Theres no way in hell to prioritise the weapons, only an option to set autoswitching weapons on or off. If you set it 'on' this is what happens:- Your in a heavy rocket fest with a bunch of opponents. You already hit one of them dead on with a rocket and just need one more shot to finish him off. The guy is dodging and jumping like theres no tomorrow, and so are are you. You see him backing into a corner to get the 25 health. Ahh now you got him. You just have to aim at the health and he's in gib heaven. Suddenly you run into a railgun that some fuck had dropped just moments before. You press fire. Instead of firing the rocket launcher you watch helplessly as you switch weapons. Seems to be taking an eternity. Before you realised its the railgun you picked up, you see the flash of the high speed missile bearing down on you, seemingly tracking you

DOWNLOAD

Get the Demo Files of my exploits in Quake III in NIGHTMARE. Just unzip them into your Q3A Demos folder and your away. Watch and Learn, Grasshopper.

Also check out my Ultimate Moves Collection. You might even be able to match my advanced moves.

Try not. Do. Or do not. There is no try.

You might need this model before you can run the files. Relax, its worth the get, Trust Me.

GET Nightmare Battles

GET the Ultimate Moves Collection

 down and boom! youre dead.

If that hasn't happened to anyone else out there, I'll stop quoting Star Wars lines, promise.

If you set autoswitching to 'off' you have to maually press a button to switch between say the machine gun and the superior rocket launcher you just picked up. This is just not fast enough. 

Hey if you only play in 'I Can Win' its no problem. But try Hardcore and above and you'll suddenly start wishing you were playing Unreal Tournament. All that experience with Doom, Doom2, Q1, 2, got Carmack and Co nowhere when it came to the most basic of shooter functions.

Great map, this.

Great map, this.

What else? Bot AI. Never seen a stupider bunch of bots ever. Sometimes they stand still in the middle of battle to chat with the others. In nightmare mode they cheat horrendously by having inhuman computer assisted accuracy, but the're still as stupid as on the lower difficulty settings. Seen bots actually firing the shotgun at an opponent on the other side of the map, while ignoring another bot that keeps pumping him with bullets right next to him.

The bots sometimes ignore the Quad while picking up a weapon right next to it. Ignore the Quad? Get a life. Why would you wanna rocket jump when there's a jump pad that takes you to the same place, and nobodys around? I dunno. Ask them bots, mate.

Well blow me down, but aren't bots supposed to be mimicking human opponents? Carmack should have paid Epic to hardcode the AI and then some more to shut up! Man wish I had a system with a voodoo3 so that I could play Unreal Tournament forever.

Why the hell does this thing not hav location damage? It would be so good to have an oppenent killed faster by shooting at the head. Curved surfaces, my ass. I need my headshots.

Whats with the announcer dude. Been chainsmoking for a thousand years, has he? This guys just plain annoying. Just shut the fuck up and let us fight, you idiot. His string of "You have taken the lead', 'You have lost the lead', 'You are tied for the lead' is way too much. Denied.

Best map in the game.

Best map in the game.

Sure, Quake3, is loaded with problems (soundtrack? er, cut the music, quick) and letdowns (Oops! up again.Shit, missed! AHHHH!) and CTF (tried it once, never again), but hey nothings perfect. So why is it that I find myself playing more Quake3 than Unreal Tournament? Er, probably because I don't have UT? Just the demo.

But still why did I buy Q3A and not the tried and true Unreal Tournament? Cos my TNT2 doesn't do Unreal like it do Quake, er, does. Also I was seduced by them curves. Never Again. [ If you liked this review click here to vote for it.]



©2000 Mahesh Walatara. All Rights Reserved. Quake3 and all related names and likenesses are trademarks of
id Software Inc.